Resident Evil Zero was designed to be more difficult than previous Resident Evil games. The team had to approach the design differently from previous series entries to conserve storage space. The cartridge format also provided limitations, as the storage capacity was significantly less than that of a CD-ROM.
The partner system was created to take advantage of the short load times possible with the capabilities of the Nintendo 64 Game Pak. The player controls both Rebecca and Billy, switching control between them to solve puzzles and use their unique abilities.ĭevelopment for Resident Evil Zero began for the Nintendo 64 in 1998. The gameplay is similar to other Resident Evil games, but includes a unique 'partner zapping' system. The story follows officer Rebecca Chambers and convicted criminal Billy Coen as they explore an abandoned training facility for employees of the pharmaceutical company Umbrella. It is a prequel to Resident Evil (1996) and its remake (2002), covering the ordeals experienced in the Arklay Mountains by special police force unit, the S.T.A.R.S. Resident Evil Zero (or Resident Evil 0) is a survival horror video game developed and published by Capcom and originally released for the GameCube in 2002.